Design Role: Enabling: DOTT07

Dott as a programme had as an aim ‘not to tell people what to do’ but to explore with them how to live in a more sustainable way and how Design could help them to get there. This means that Design had a fundamental role to engage people in design activities providing the examples, processes and sometimes tools to show how design works and how people and organizations could apply their own creativity to re-design their lives and businesses. This legacy was only partially achieved in some successful projects.

In order to ‘enable’ this overall transformation, some activities were dedicated to provide the right tools and skills for people to participate in design processes and other were aiming at providing the tools to continue the generated solutions and learned innovation processes.

Some examples:

- The Eco design challenge project was conducted with a high number of schools. An on-line eco tool was provided to support students and staff to quickly evaluate their carbon footprint without entering in any complex calculation. A visualization of their environmental impact as a result were then automatically produced to help the school develop their own brief.

- Prototypes were also tools to engage people to try or at least imagine new ways of doing. Both the Move me project and the ‘Low Carb Lane’ one were using toolkit and visualisations to show their ideas helping people to engage with it and imagine how they could apply them.

- Other activities were aiming to build the necessary skills for participation. For example Think public
hosted a Skills Share Day to up-skill the SMART team (Skills, Memory and Recreational Therapy) inviting a camera trainer from the BBC (British Broadcasting Corporation).

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